Script structure
Every script has a primary domain (anchors shaping) and up to two secondary attachments (add effect slots + domain effects).
Adding Pillars as secondary converts the script to an infused item powered by charges rather than personal mana.
Elementalists (Water/Fire/Air) can also attach a second elemental domain to mix elements — shown with the flavor label in FGU output.
Effect slots
- Primary domain: 6 slots (two become anchors when secondaries attached)
- Each secondary adds 3 extension slots, bound to that domain's effects
- Click any slot, then click an effect from the picker. Set scope, filter, resolution, and dice in the panel below the picker.
Combos
Synergy: Two different effects in adjacent slots from the same domain cluster trigger an intra combo. Two effects across the domain boundary trigger a cross-domain combo. Replaces both standalone lines with the combo output.
Magnification: The same effect with identical config in two or more slots escalates to a magnified tier instead of stacking. See the Combos panel for all registered rules.
FGU output
The output block is paste-ready for Fantasy Grounds Unity. A red left border means there are build blockers — check the output for details.
Infused items show charge/recharge info at the end of the description block. Configure max charges and recharge zone in the Item Power panel.