A tabletop roleplaying game set on the Frontier of Arroghe: the rulebook, a character creator, a game to play alone, and the tools behind it all.

Start here The Player’s Rulebook

The peoples of the Frontier, building a Resonant, powers and gambits, combat, wounds and rest, equipment and prices.

  1. Introduction
  2. Making a Character
  3. Species
  4. Classes
  5. Totemic Powers
  6. Gambits and Feats
  7. Skills, Kits and Crafting
  8. Combat
  9. Death’s Door and Rest
  10. Equipment and Coin
  11. Downtime and Pastimes
Open the rulebook →
Next Character Creator

Build a level 1 character step by step. You get a printable sheet, a portrait, and a file for Fantasy Grounds.

Build a character →
Or play alone The Single-Player Game

Play Spark and Stone in an arcade mode where you forge your own powers and path as you find all twelve totems. Under active development.

Play now →

Tools

Magic Script Tool

Create your own sigils using the glyphs recognized by the Totems. These sigils are the magic language for magic abilities and infused items.

Glyph Designer

Draw glyphs from lines, curves and marks, with mirror symmetry. Your glyphs are saved in your browser and export as SVG.

Bestiary Forge

Build a creature's statblock: its type, its challenge rating, and abilities forged from glyphs. Export it to Fantasy Grounds or the video game.

Item Forge

Every weapon, armor, tool and consumable in the game, with its price. Edit one or make your own, and export it to Fantasy Grounds or the video game.

Facewright

Make a face for any character in Arroghe, across all seven lineages. Roll one at random or build it feature by feature, and take the portrait or its face code to your table.