Player's Rulebook
The peoples of the Frontier, building a Resonant, powers, gambits and feats, combat, wounds and rest, equipment and prices.
1. Introduction
2. Making a Character
3. Species
4. Classes
5. Totemic Powers
6. Gambits and Feats
7. Skills, Kits and Crafting
8. Combat
9. Death's Door and Rest
10. Equipment and Coin
- The Hexbit Chain
- Cost of Living
- The Price of Iron
- Weapons
- Armor and Shields
- Ammunition
- Gear
- Consumables
- Poisons
- Kits
- Mounts and Animals
- For Beasts and Mounts
- Tack, Vehicles and Boats
- Treasure