Player's Rulebook

The peoples of the Frontier, building a Resonant, powers, gambits and feats, combat, wounds and rest, equipment and prices.

1. Introduction

2. Making a Character

3. Species

4. Classes

5. Totemic Powers

6. Gambits and Feats

7. Skills, Kits and Crafting

8. Combat

9. Death's Door and Rest

10. Equipment and Coin

11. Downtime and Pastimes